1N2 GOALMATRIX IN ACTION

Understand the LOG.
See every feature in action.

A general demonstration first shows the complete LOG workflow. The following videos then explain each filter separately, followed by advanced controls and final testing.

9video demonstrations
6filters explained
1reduction & coverage
7available languages

EXPLAIN BEFORE SHOWING

Why filter a 1X2 grid?

A full grid develops every combination allowed by your singles, doubles and triples. Some structures can be extremely unbalanced or simply not match the scenario you want to play. Filters let you define what you accept and remove what you do not want to keep.Filters do not predict results: they apply your own structural constraints to the grid.
01

Total 1/X/2 signs

With 15 matches, a grid can mathematically contain extreme distributions, up to 15 identical signs. Set minimum and maximum counts for 1, X and 2 to keep only the structures you want.

Example: keep 4 to 8 home-win signs and set separate limits for X and 2.
02

Consecutive runs by zone

A total count does not show whether the same sign appears in a long run. This filter limits consecutive 1, X or 2 sequences independently inside each zone.

Example: allow several draws overall but reject a run of 6 consecutive X signs.
03

Number of signs by zone

A global distribution can look acceptable while being concentrated in one part of the grid. A/B zones let you set separate 1, X and 2 counts for each zone.

Example: require 2 to 4 home-win signs in zone A and 1 to 3 in zone B.
04

Targeted preferences

Apply a constraint to a selected group of matches instead of the whole grid. More targeted preferences can reduce the retained combinations further.

Example: require 1 draw among 2 selected matches, or exactly 2 draws among 4 selected matches.
OVERVIEW

General LOG demonstration

A complete grid using several features together to show the overall 1N2 GoalMatrix workflow.

What this demo shows

The complete LOG workflow on a real grid. A few essential filters are deliberately used together; each one is explained separately in the following videos.

What to watch

Grid construction, activated constraints, the changing number of combinations and the resulting output.

Key point

This video presents the system as a whole. The following demos isolate each filter to show its precise effect.

FILTER 01

Number of 1/X/2 signs: minimum, maximum or exact count

Choose how many 1, X and 2 signs may appear in each retained combination.

What this filter does

For each sign, you can define a minimum and a maximum across the whole grid.

Minimum and maximum

A range such as 0 to 7 means no minimum is imposed and no more than 7 of that sign are retained. You can raise the minimum, for example to keep only combinations with 4 to 7 signs.

Exact count

Set the same value for MIN and MAX to require an exact count. MIN 7 and MAX 7 retains only combinations containing exactly 7 of that sign.

Effect on combinations

The filter removes combinations outside the chosen bounds. This reduction in combination count is caused by the filter itself, not by the N−3 reduction module.

FILTER 02

Distribution profiles

Compare the grid distribution with standard profiles.

What this filter does

Compares the grid structure with distribution profiles available in the LOG.

What the demo shows

The demonstration shows profile selection and its effect on retained combinations.

Effect on the grid

Combinations are retained according to the selected distribution profile.

Key point

The profile complements the other grid-structure filters.

FILTER 03

Consecutive runs by zone

Limit runs of identical signs independently in zones A and B.

What this filter does

Controls the maximum length of consecutive 1, X or 2 runs inside each zone.

What the demo shows

A run limit is set, then GoalMatrix removes combinations that exceed it in the relevant zone.

Effect on the grid

A run started in zone A is not artificially continued into zone B; each zone is checked separately.

Key point

This filter controls the order of signs, not only their total count.

FILTER 04

Number of signs by zone

Control 1, X and 2 counts separately in zones A and B.

What this filter does

Applies minimum and maximum 1, X and 2 counts to each zone, independently of the global distribution.

What the demo shows

Zone A and zone B limits are configured and their effect on the remaining combinations is displayed immediately.

Effect on the grid

A combination must satisfy all active constraints in both zones to be retained.

Key point

You control where the signs appear, not just how many there are overall.

FILTER 05

Grid movement

Frame grid movement, alternations and symmetries.

What this filter does

Frames sequence movement, alternations and symmetries using the settings available in the LOG.

What the demo shows

The demonstration shows the selected setting and its effect on retained combinations.

Effect on the grid

The filter acts on the sequence structure according to the selected setting.

Key point

It complements quantity, zone and targeted-preference filters.

FILTER 06

Targeted 1X2 preferences: 2 to 4 home wins across 4 selected matches

Target four specific matches and keep only combinations where sign 1 appears at least twice and at most four times in that group.

What this filter does

It checks only the matches you select, counts how many carry the chosen sign and keeps combinations that respect the MIN / MAX range.

Example

Four matches are targeted, sign 1 means a home win, MIN is 2 and MAX is 4.

What 2 to 4 means

Two, three or four home wins among the four selected matches are accepted; zero or one are rejected. The filter does not decide which specific matches must be home wins. To require exactly two, set MIN = 2 and MAX = 2.

Effect

The rule applies only to the selected group; the other matches are not counted by this targeted preference.

REDUCTION & COVERAGE

15-match 1X2 grid reduction: N, N−1, N−2, N−3 and coverage

Choose a reduction level, then independently set from 0 to 100% how much of that plan is actually played.

Choose the reduction level

On the 15-match grid shown in the video, N targets 15/15, N−1 targets 14/15, N−2 targets 13/15 and N−3 targets 12/15 when the plan is covered at 100%. The level sets the rank of the reduced plan; it does not change your selected 1/X/2 signs.

Set coverage from 0 to 100%

The coverage slider is independent from N, N−1, N−2 or N−3. At 100%, the whole plan calculated for that level is played. At 25%, about one quarter is retained: in the example, 5,184 combinations at 100% become 1,296 played combinations.

What does 25% coverage mean?

25% does not mean a 25% chance of winning. If the correct scenario is present in the original prediction, it must also fall inside the quarter of the plan that is actually covered. In other words, about 1 scenario out of 4 in that plan is retained.

Validate and see the real cost

The ‘Validate this reduction’ button confirms the selected plan. The played-combination count and real cost are then shown in My grid, followed in the video by the recomposed grids and coupons for the retained plan.

TEST & VERIFICATION

Test the grid · Verification · Winner proof

The final demonstration compares the finished grid with an actual result and checks the winning lines.

What this function does

Checks a finalized grid against an actual result and verifies exactly how the generated lines behave.

What the demo shows

The demonstration enters a result in the tester, runs the check and displays the matching lines.

Verification

The demonstration will show result reading and identification of the winning line.

Key point

The tester verifies the generated game; it does not alter choices or combinations afterwards.

CONTINUE WITH THE LOG

Move from the demonstration to the complete LOG.

Use the filters, A/B zones, reduction, tester and exports in the full LOG.REQUEST MY 7-DAY TRIAL